Difference between revisions of "How to Make a Warband"

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==Fearless Leader==
 
==Fearless Leader==
Duke of Weaseltown
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===Duke of Weaseltown===
  
 
The Weasel Rogue mini is kitted out with a cudgel, dagger, and armor of some kind, so I started my initial build that way.
 
The Weasel Rogue mini is kitted out with a cudgel, dagger, and armor of some kind, so I started my initial build that way.
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==Second in Command==
 
==Second in Command==
Alistair of Weaseltown
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===Alistair of Weaseltown===
  
 
Now the Duke has a fear of sorcery, having been banished from [[Arendelle]] by the Demon Queen [[Elsa]], but perhaps the idiot nephew isn't really an idiot after all and is a Magician in Disguise!
 
Now the Duke has a fear of sorcery, having been banished from [[Arendelle]] by the Demon Queen [[Elsa]], but perhaps the idiot nephew isn't really an idiot after all and is a Magician in Disguise!
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For the tall guard Erik, let's go with a Massive mini. The Badger Mercenary figure has a two-handed weapon and at least Heavy Armour.
 
For the tall guard Erik, let's go with a Massive mini. The Badger Mercenary figure has a two-handed weapon and at least Heavy Armour.
  
Erik
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===Erik===
 
{| class="wikitable"
 
{| class="wikitable"
 
! style="text-align:left;"| Move
 
! style="text-align:left;"| Move
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For the short guard (who is still taller than the Duke), we'll go with a Large Creature like the Fox Rogue.
 
For the short guard (who is still taller than the Duke), we'll go with a Large Creature like the Fox Rogue.
  
Francis
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===Francis===
 
{| class="wikitable"
 
{| class="wikitable"
 
! style="text-align:left;"| Move
 
! style="text-align:left;"| Move

Revision as of 07:34, 14 July 2017

How to create a Warband

Have an idea

After naming this site "Weaselpedia", I thought "maybe I can make a Warband featuring Weasels". There are currently two Weasel figures in the game line, a "Weasel Rogue" and a "Drunken Weasel" and who doesn't love a good Drunken Weasel? Then I was thinking about who these Weasels might be while browsing Facebook and someone posted a photo montage of Alan Tudyk's acting work including...the Duke of Weaseltown! I could use the Weasel Rogue for the Duke and the Drunken Weasel for his idiot nephew.

Clearly this would be a Royalist Warband, what with the Duke being a staunch aristocrat. He may be a thieving scheming bastard, but he's a proud thieving scheming bastard. Now a Royalist Warband has the following starting advantage:

Expert Training – Two of your characters have their Strike dice is improved by one level, to a maximum of d12.

I might give these to the Leader and Second (representing their aristocratic martial training) or I might give them to the Duke's bodyguards, Erik and Francis.

Den – You may choose either the Town Building or the Ruined Farm. Either way, it begins with the Smithy Upgrade.

The Town Building would seem more appropriate, and will provide me with d4 Materials, worth 6-24 pennies per turn, assuming I don't have to sell them. Expanding Weaseltown with Upgrades should be a piece of cake. The Smithy will likewise ensure I never have to pay for arms and armour and will let me slowly upgrade my Warband's Armour over time.

Royalist magic users may choose from the Natural, Light, Noble and Unbound spell lists.

We'll decide on Schools of magic later when we build Spellcasters. Each Spellcaster can choose a different School so if we have more than one School in the Warband, that can really free up our options.

Warband Rating so far: 5
Pennies Remaining: 350

Fearless Leader

Duke of Weaseltown

The Weasel Rogue mini is kitted out with a cudgel, dagger, and armor of some kind, so I started my initial build that way.

Move Strike Block Ranged Nimble Conceal Aware Fortitude Presence
d8 d8 d6 d6 d8 d6 d6 d6 d6

Fearless, Medium Size

36 Weasel / Stoat
8 Cudgel
8 Dagger
15 Light Armour

I'm a tad concerned about the d6 Presence in case Weaseltown starts losing units faster than their opponents, but the Duke is a renowned Coward, so we'll leave it where it is. With nothing else to go on but his weapons, let's give him a bonus to Strike. This will really come in handy with the +2 Strike bonus from dual-wielding. Given his status as a big target and his mistrust of Magic, we'll give him Resist Magic, which will help him avoid and survive spells.

Warband Rating so far: 10
Pennies Remaining: 283

Second in Command

Alistair of Weaseltown

Now the Duke has a fear of sorcery, having been banished from Arendelle by the Demon Queen Elsa, but perhaps the idiot nephew isn't really an idiot after all and is a Magician in Disguise!

The Drunken Weasel has a jug, a dagger, and a few armoury bits but if we're gonna make him a Spellcaster, we can ditch the armour for greater effect.

Move Strike Block Ranged Nimble Conceal Aware Fortitude Presence
d8 d8 d6 d6 d8 d6 d6 d6 d6

Fearless, Medium Size

36 Weasel / Stoat
15 Mage's Focus
8 Throwing Daggers
15 Spellsx3

For Skills, Inspire is tempting in that it would give Alistair yet one more different type of action, but Gifted looks really cool in that it would provide a hefty bonus to Spellcasting.

Haste, Curse, and Cure all look like Spells that Alistair could easily pull off without his uncle noticing, so let's go with all 3, which will also give Alistair Delicate(3) and Weak(3).

Warband Rating so far: 15
Pennies Remaining: 194

The Best of the Rest

For the tall guard Erik, let's go with a Massive mini. The Badger Mercenary figure has a two-handed weapon and at least Heavy Armour.

Erik

Move Strike Block Ranged Nimble Conceal Aware Fortitude Presence
d8 d8 d6 d6 d6 d4 d6 d8 d10

Strong (3), Tough (2), Fearsome, Massive Size

65 Badger
13 Maul
25 Heavy Armour

Warband Rating so far: 35
Pennies Remaining: 91

For the short guard (who is still taller than the Duke), we'll go with a Large Creature like the Fox Rogue.

Francis

Move Strike Block Ranged Nimble Conceal Aware Fortitude Presence
d8 d8 d6 d8 d6 d4 d6 d6 d8

Strong (1), Large Size

43 Fox
8 Dagger
15 Light Armour

Warband Rating so far: 45
Pennies Remaining: 25